澳门六合彩资料库

How is Modern Technology Used to Study Infant-to-Adult Learning?

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Baby wearing device.
A baby wears an eye-tracking device as part of a 澳门六合彩资料库 Davis study on how infants learn while playing. The study is one of two research projects to receive seed grants from the James S. McDonnell Foundation to advance understanding of cognition in real-world activities. (Courtesy of Lisa Oakes/澳门六合彩资料库 Davis)

This blog is taken from a posted originally on the College of Letters and Science website.

澳门六合彩资料库 Davis cognitive psychologists receive 2 of only 10 awards given worldwide for understanding cognition

Much of what scientists know about human learning, visual attention and memory comes from laboratory studies involving artificial tasks, like watching and recalling words or colored shapes flashed on a computer monitor.

Two 澳门六合彩资料库 Davis research teams, with support from the James S. McDonnell Foundation, will study the development of learning in a wide range of ages 鈥 from infancy to young adulthood 鈥 in more naturalistic settings.

The McDonnell Foundation recently awarded $250,000 grants to each team 鈥 one led by and the other by . Both are professors in the Department of Psychology and at the (CMB).

The two grants were among 10 inaugural made by the foundation.

鈥淚t is noteworthy, but not surprising to me, that when 10 awards are made worldwide in cutting-edge research on human cognition, that two of them are awarded to CMB scientists,鈥 said George 鈥淩on鈥 Mangun, CMB director and distinguished professor of psychology and neurology. 鈥淭he researchers at the CMB are recognized internationally, and these investigators are among the most talented anywhere.鈥

Oakes and colleagues will use sophisticated video recording and wearable eye-tracking devices to study how infants learn while playing 鈥 not only what they see but also how their learning is shaped by their development, experiences and interactions with parents. Katie Graf Estes, a psychology and CMB associate professor, is co-principal investigator.

Geng鈥檚 team will develop and use virtual reality games to investigate how attention and memory interact to drive behaviors in the real world, and how these interactions change from childhood into adulthood. Simona Ghetti, a psychology and CMB professor, is co-principal investigator.

The grants will support the studies over the next four years.  

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